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Sandbox Physics

M033 · Scattering / vector momentum

Two-Dimensional Collision Table

Aim a disk past a stationary target and drag its impact parameter. Follow the contact normal, recoil and outgoing tracks; the momentum polygon closes in two dimensions. Camera fits recover normal restitution. A stopped disk, a tangent touch and a clean miss expose different measurement limits.

Interactive modelTwo-Dimensional Collision Table
Elapsed time0 s0\,\mathrm{s}
Horizontal momentum in camera frame0 kg m s−10\,\mathrm{kg\,m\,s^{-1}}
Kinetic energy in camera frame0 J0\,\mathrm{J}
Dissipated impact energy0 J0\,\mathrm{J}
Delivered normal impulse0 N s0\,\mathrm{N\,s}
Predicted contact timeNo event\text{No event}
Restitution from camera velocitiesCollecting\text{Collecting}
Camera position residual RMSCollecting\text{Collecting}
Momentum conservation defect0 kg m s−10\,\mathrm{kg\,m\,s^{-1}}
Kinetic plus heat balance defect0 J0\,\mathrm{J}
Vertical momentum0 kg m s−10\,\mathrm{kg\,m\,s^{-1}}
Projectile velocity angle0∘0{}^{\circ}
Target recoil angleStopped\text{Stopped}
Reference post-impact normal separation speed0 m s−10\,\mathrm{m\,s^{-1}}

Physics tutorial

The geometry of an oblique collision

BackgroundA smooth contact transmits an impulse along the line joining the disk centers. Momentum is a vector, so the recoil must close both coordinate balances.

Why it mattersOpenStax University Physics section 9.5 treats collisions in multiple dimensions. The air table makes the normal impulse visible and compares camera velocity fits with the exact contact solution.

Start with the essentials

Focus question
Why can zero restitution still leave two disks moving apart after a glancing collision?
One-sentence intuition
Restitution constrains the relative normal component; the relative tangent is unchanged because the contact is frictionless.

Core mathematical model

Closing normal and impulse

gn=(u1−u2)⋅n<0,J=−(1+e)gn1/m1+1/m2g_n=(\mathbf u_1-\mathbf u_2)\cdot\mathbf n<0,\qquad J=-\frac{(1+e)g_n}{1/m_1+1/m_2}

The normal points from the target center toward the incident disk at contact. A separating or tangent pair receives no impulse.

Two-dimensional velocity update

v1=u1+Jm1n,v2=u2−Jm2n\mathbf v_1=\mathbf u_1+\frac{J}{m_1}\mathbf n,\qquad\mathbf v_2=\mathbf u_2-\frac{J}{m_2}\mathbf n

Equal and opposite impulses conserve both momentum components.

Normal restitution and tangent

(v1−v2)⋅n=−e gn,(v1−v2)⋅t=(u1−u2)⋅t(\mathbf v_1-\mathbf v_2)\cdot\mathbf n=-e\,g_n,\quad(\mathbf v_1-\mathbf v_2)\cdot\mathbf t=(\mathbf u_1-\mathbf u_2)\cdot\mathbf t

Zero restitution removes only the normal relative motion; it does not impose adhesion.

Geometric contact and energy loss

∣r1(tc)−r2(tc)∣=R1+R2,ΔK=12m1m2m1+m2(1−e2)gn2|\mathbf r_1(t_c)-\mathbf r_2(t_c)|=R_1+R_2,\qquad\Delta K=\frac12\frac{m_1m_2}{m_1+m_2}(1-e^2)g_n^2

Exact linear motion determines the first contact root. A beam beyond the sum of radii misses; a tangent has no normal impulse.

Common difficulties

Zero restitution is not glue

Typical misconceptionZero restitution must merge glancing disks.

Better mental modelKeep a nonzero offset: unchanged relative tangent makes the pair separate.

A stopped vector has no angle

Typical misconceptionA stopped projectile has a zero scattering angle.

Better mental modelEqual-mass head-on elastic exchange stops it; the direction readout reports stopped.

Touch is not impulse

Typical misconceptionEvery visible touch changes velocity.

Better mental modelExact tangency has no closing normal speed and no momentum transfer.

Run the experiment

  1. 01

    Scatter and close the polygon

    Record the glancing elastic preset.

    What to observe: The two outgoing momentum arrows add to the original incident arrow.
  2. 02

    Change the geometry

    Drag the blue launch marker through positive and negative offsets.

    What to observe: The contact normal and signed deflection reverse with the offset.
  3. 03

    Dissipate only the normal

    Choose zero normal restitution at nonzero offset.

    What to observe: Tangential relative motion remains even though the normal opening speed vanishes.
  4. 04

    Find the boundary

    Compare head-on, tangent and miss presets.

    What to observe: A stopped disk, a zero-impulse touch and a miss have distinct geometric meanings.