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Sandbox Physics

Optics 005 · Ray worlds, boundaries, and natural optics

Caustic Factory

A readable caustic vessel separates incident, reflected, internal, and transmitted segments before highlighting their computed envelope. A radius ruler proves the circular boundary itself changes, while the three scenes explain nephroid reflection, two-interface refraction, and a point-source catacaustic.

Interactive modelCaustic Factory
Cusp-to-vessel ratio rcusp/Rvr_{\mathrm{cusp}}/R_v0.500.50
Caustic span Δycaustic\Delta y_{\mathrm{caustic}}50%50\%
Direction norm error Δk^\Delta_{|\hat{\mathbf k}|}0.00π0.00\pi
Model regimevalid model regime\text{valid model regime}

Physics tutorial

Audit the physics of Caustic Factory

BackgroundA caustic is the singular envelope of a ray family. It occurs where det ⁣(rξ)=0\det\!\left(\frac{\partial\mathbf r}{\partial\boldsymbol\xi}\right)=0. The vessel control changes the actual circular boundary radius, which is also the curvature radius for a circle. The apparatus keeps incident, reflected, internal, and transmitted segments separately colored.

Why it mattersHow does a smooth family of rays collapse into a brilliant singular envelope?

Start with the essentials

Focus question
How does a smooth family of rays collapse into a brilliant singular envelope?
One-sentence intuition
For parallel rays reflecting inside a circle, the analytic cusp is rcusp=R/2r_{\mathrm{cusp}}=R/2. The visual glow deliberately remains finite because geometric divergence is regularized by wave effects in any real experiment.

Core mathematical model

Envelope condition

det ⁣(rξ)=0\det\!\left(\frac{\partial\mathbf r}{\partial\boldsymbol\xi}\right)=0

The mapping from ray labels to physical position loses rank at the caustic.

Circular catacaustic cusp

rcusp=R2r_{\mathrm{cusp}}=\frac{R}{2}

This analytic benchmark applies to a parallel ray family reflecting from the interior of an ideal circle.

Common difficulties

Reading infinite intensity from bright pixels

Typical misconceptionThe brightest point in the rendered envelope is a quantitative prediction of optical intensity.

Better mental modelThe solver predicts ray density and envelope geometry. Quantitative intensity near the singularity requires wavelength, aperture, coherence, and a wave solver.

Run the experiment

  1. 01

    Scene 1: Cup nephroid

    Keep source angle fixed and change vessel radius; compare the wall, radius ruler, ray-hit positions, and nephroid cusp together.

    What to observe: The circular wall and every hit point move with vessel radius; the cusp remains at half that radius while the full envelope rotates with source direction.
  2. 02

    Scene 2: Refractive glass caustic

    Inspect entry, internal, exit, and external segments in the glass-cylinder scene.

    What to observe: The central cylinder ray remains undeviated; off-axis rays refract at both interfaces before forming the downstream envelope.
  3. 03

    Scene 3: Point-source cusp editor

    Rotate the interior point source and compare neighboring-ray intersections with the visible cusp.

    What to observe: Moving from parallel illumination to an interior point source changes the catacaustic topology without changing the reflection law.